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Name

AuMakeChangeStateAction - initialize an action

Synopsis

#include <audio/audiolib.h>

AuMakeChangeStateAction(action, trigger_state, trigger_prev_state, trigger_reason, flow, element_num, new_state)
AuElementAction action; /* RETURN */

unsigned char trigger_state;

unsigned char trigger_prev_state;

unsigned char trigger_reason;

AuFlowID flow;

unsigned char element_num;

unsigned char new_state;

Arguments

action
Returns the initialized action.
trigger_state
Specifies the state that triggers the action. This must be one of these constants: AuStateStop, AuStateStart, AuStatePause, or AuStateAny.
trigger_prev_state
Specifies the previous state for the trigger. This must be one of these constants: AuStateStop, AuStateStart, AuStatePause, or AuStateAny.
trigger_reason
Specifies the reason for the action. This must be one of these constants: AuReasonUser, AuReasonUnderrun, AuReasonOverrun, AuReasonEOF, AuReasonWatermark, AuReasonHardware, or AuReasonAny.
flow
Specifies the ID of the flow to affect.
element_num
Specifies the index of the element to affect.
new_state
Specifies the new state for the flow. This must be one of thses constants: AuStateStop, AuStateStart, or AuStatePause.

Description

AuMakeChangeStateAction sets the action field of action to AuElementActionChangeState and initializes the other fields with the remaining arguments.

AuMakeChangeStateAction is implemented as a macro.

See Also

AuMakeSendNotifyAction, AuMakeNoopAction.

audiolib - Network Audio System C Language Interface


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